Goombas, Koopas and Bowser Jr all have them on their back, and knocking them over and scanning the tile is the equivalent of stomping on them. There are also unique patterned tiles that have different effects. Play The sensor underneath Mario detects the colour of the bricks he’s touching - green for grass, blue for water, red for lava and yellow for sand - making him react accordingly. Importantly, his voice is spot on and his exclamations, from the way he greets Toad to whooping when jumping, are gleefully authentic. Although he’s odd-looking - my five-year-old described him as evil and said “Bowser has turned him bad” - he’s kinda cute once he starts talking and reacting to movement. At the centre of everything is Mario, who is about two-thirds the size of a Brickhead and has little LED screens for eyes and on his belly. But it took me a while to realise that while Mario’s screeching ‘Ow ow ow!’ he cannot collect coins, and when you only have a minute to grab as many as possible, choosing the right, safest path through a level makes a big difference. Step on too many red bricks and it’s game over. If Mario ‘steps’ on a red brick, it burns him - I get that. Some parts are obvious - the warp pipe is the start of each level, triggering a 60 second timer, and the flag is the finish, which tots up the number of coins collected during that time - but there’s less clarity about what some of the other elements do. Instead everything is done through the LEGO Super Mario app - the step-by-step guide shows you how to build each object, which is then followed by a short video showing how it works, meaning the basic gameplay mechanics are covered as you build. Interestingly, the sets don’t come with paper instructions. “However, LEGO Super Mario doesn’t do a particularly good job of explaining many of its little intricacies, instead relying on you to discover them through experience.
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